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(+1)

Thank you so much for taking the time to write such detailed feedback, this is exactly the kind of comment I was hoping for!

- Steps counter: fair point, it's the key number for every decision. I'll look into making it bigger and more central.

 - Minimap rotation: noted, a "north-up" option makes a lot of sense.

 - Traps: good catch. The effect should make it obvious when you actually take damage and when you're just passing over a trap.

 - Pickups: I love the teleport idea, both as a power-up and as a random trap. It fits the maze really well.

 Thanks again, and if you have more suggestions, I'm all ears!