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You're welcome! I just love games where I can be the "monster" to say!


Oh, "summoner's path"? So I am assuming based on just that, in the final game, there will be "skill paths" our character can do down, based on player preference/combat style? How interesting! Will there be skill points we will gain to unlock new abilities? I am guessing that will work via killing enemies, correct?

Lastly,  will there be a feature in the game to "zoom out", since I feel like I can't see as much as of Prisoner's surroundings as I would like. Making it a bit of a surprise when a enemy suddenly enters my screen, or seeing a archer arrow whizzing into my screen at Prisoner. Or maybe a feature where we can "look ahead" in a direction? Like up, down, right, or left?

Yes, exactly. We're planning to add a skill tree that allows specialization in a variety of playstyles, including one revolving around managing an army of minions. We already have a handful of different minions types we'd like to add in the future. The skill tree will use points earned through player performance during stages.

There will be a camera feature where you can look ahead in a certain direction in the future.

Oh I see! Interesting! This game has gotten me excited like how I am excited for Carrion to be released in 2 days from now!


That's nice to know, since I prefer seeing what my enemies are doing and moving too from afar... Prevents surprises as enemies enter the screen!