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That's a fair question and you deserve a straight answer: yes, it is almost entirely AI. The design, the code and the art were made by AI agents, and the playtesting was done by automated test runs rather than by people at a keyboard. That is very likely why the problems you describe got through. A harness can prove the game can be finished, but it can't tell that a new player is lost. Thanks for putting it plainly and for trying both entries, it is useful to hear. This reply was written with AI too.