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This had a really cool battle system! I think there's a lot of design space you could explore with this sort of style, and I'd be interested in seeing more different options that you could do with them. I think you did a good job turning the time constraint into some fun humor, too, all the sprite work was very charming. Would really love to see it come to life with some more effects. I was definitely missing some quality of life features, like being able to see which tiles were in my draw or discard piles so I could plan around certain tiles I might draw. For the fights as well, I think it might need some tuning or weighting for certain abilities, because on the final fight I would keep getting the attack that scales off Reds played on the first slot, so it would basically just be 0 damage. On that note, I think there's some room to simplify some of the effect text. Most of them were pretty fine, but the X scaling attack took me a couple reads to felt like I got it (even if in retrospect it was a pretty simple equation). The world was pretty interesting as well - the snippets from hovering over the characters felt like they said a lot.