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(2 edits)

An incredibly impressive game, amazing job. Managed to get to the end of Ship 2, but no further. There is so much to like here: a comprehensive progression system in the form of parts collection and assembly, really impressive use of graphics (even integrating them into the progression system), and a great DOOM-like first person shooter to boot. The game revels in a gameplay loop of 'revealing the obscured'. However, I have a few comments:


* The RAM + VRAM page seems to be bugged for me. After a certain point, opening the page just hardlocks the game, and I can't seem to fix it, even when I retry. It will play the first few frames of animation into the page, only to then hardlock. 

* The game grinds to a halt at a certain point, especially when better and better parts get harder (and grindier) to come by. This is especially true for batteries which I feel are disproportionately weaker than all the other parts.

* The FPS sections of the game are repetitive, with almost no variation beyond the up/downgrades, making those sections feel like a progression check, full stop. To be fair, this is in large part what they're designed to be; I can even see "Requires <certain specs>" before entering a room. Still, I think making this a more fully-fledged roguelike might be a fun direction to take, especially just to offset the grind. The main spice there is the battery being tied to HP, which promotes mastery and flawless play, but even this is pretty hard to do, especially with a tank controls FPS.



Congrats and well done on this one. A technical feat for sure, especially given the 10-day deadline. I'll try to finish it when I can. I wish you the best.