Wow! This game was really fascinating. I liked exploring every nook and cranny, the way the jump mechanic was pushed to its limits, and the satisfying experience of mapping it!
I wanted to try to make a map where every room was connected properly, vertically or horizontally, and make it as compact as possible. It was quite the challenge to arrange but I like it. I've also marked all rooms with art, and all mysterious rooms that serve no clear purpose: https://i.imgur.com/9ZcYVxa.png
I'm quite curious about the lore, but it's also quite vague. The art and gameplay made me think of this (rot13): Ynarl jnf n crbcyr cyrnfre. Gurl arire sryg yvxr gurl pbhyq or gurzfryirf jvgu gur crbcyr nebhaq gurz, fb gurl nyjnlf punatrq gurve crefbanyvgl gb fhvg bguref. Znal qvssrerag oenapurf bs punatrf gb fhvg rirel vaqvivqhny'f cersreraprf. Bire gvzr, gurl ybfg fvtug bs jub gurl npghnyyl jrer, naq jung gurl ernyyl jnagrq. Gur yvggyr fcvxl onyy ohevrq qrrc haqrearngu gur oneera rkgrevbe. Fbzrbar jub haqrefgnaqf gevrq gb uryc Ynarl gb svaq gurzfrys, gryyvat gurz gung punatvat gb znxr bguref unccl vfa'g tbvat gb znxr Ynarl unccl. Riraghnyyl, Ynarl znantrq gb svaq "gurve crbcyr", jurer gurl qvqa'g unir gb znfx naq punatr gb trg nybat naq or unccl, naq jvgu gung, gurve snpnqr zrygrq njnl gb erirny gurve gehr ohaal frys. Naq gura gurl znqr guvf pbby tnzr be fbzrguvat! Lvccrr! :) Rzoenpr gur gehr nafjre gb gur dhrfgvba: "Jub ner lbh?"