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(5 edits)

Thank you! I had thought about this, but wasn't sure if player cares enough about it. Thanks for validating it, I will now seriously consider it... My thinking was that it would be too forgiving, and player can just retry all the time, which makes the lives and different awards obsolete.

I think there would be a simple solution for that too! Unlock "unlimited retry"  when level is completed at least once? That way the lives won't feel redundant?

Yes, that's some big brain thinking! I am more ok with that. Thanks for the suggestion!

I am glad I was of some help to you! Will be waiting to hear from you soon :)