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finished a full 5-round game. total 8, best round 3, target 34. i played it straight (draw, no discard, score) and got punished for a reason i could not see: the scoring rule is never visible in play, so round 5 reading 'Two Pairs = 3 points' was the first time scoring was ever shown to me. that means i cannot tell whether 8 is bad luck or bad play, and a push-your-luck game lives on 'i know why i lost and i want another go'. two concrete fixes: (1) show the live score of the current Fate Row as tiles are selected, so discarding has feedback, (2) name the target hand shape instead of only a number. the draw-and-score flow is fast and the tile art reads well. the barrier is legibility, not the game.

Thanks for playing through all five rounds and for explaining where you got stuck. Your comment about not knowing whether the score was the result of bad luck or bad play really clarified the issue for me. You're not the first player to mention the lack of live scoring feedback, so that's something I'm going to address. I'm glad to hear the tile art and overall game read well. Thanks for taking the time to give such specific feedback.

Update: Thanks again for this feedback. Several players raised the same issue, so I've now updated 7FALL with live Fate Row scoring. It shows the current combination and score, and when tiles are selected for discard it shows what the remaining row is worth before the random replacements are drawn. Your feedback helped lead directly to this change.

glad it helped enough to ship. live scoring is the fix: now a loss is legible, and push-your-luck only works when you can see why you lost. one ask back: my entry is in the same jam, let go (fremi-ilands.itch.io/let-go). 60 seconds, hold and release, five rings. it fires a counter when someone reaches the end card, so it literally tells me if a stranger finished. no writeup needed, just one run.