Very well done! The spritework, animations, and especially the character portraits are great and very polished. I think having to select a dungeon and whether to continue after each is unnecessary. There's no strategic reason to not run every dungeon from the beginning or stop after any of them. There are things you could do to make these choices interesting, but in an idle game, you really only want to give the players interesting choices, so I would just take those out. It's a minor complaint though. This is a really great submission!
Viewing post in Old Gold, Old Bones jam comments
Thanks a lot!
I can see your point about the dungeon selection. I kept it because I liked giving the player the option to go back to an earlier dungeon if they wanted to, and the next dungeon is already selected automatically, so continuing only takes a moment.
That said, you're right that in the current version there isn't really a strategic reason to go backwards, so the choice doesn't add much mechanically. Definitely something I'd reconsider if I expanded the game.
Actually, the opposite! There's no reason not to go back to the first dungeon. Once you've beaten it, you can always beat it, so it's a free 10 coins. Same for the second dungeon. Because you always start the next dungeon fully refreshed and the dungeons don't change, it's guaranteed money for you. The only downside to picking the first dungeon every time, is that after you beat the dungeon you have to press A to continue to the next dungeon. The menu has a "Back to Hub" option, but there's never any reason to select it. I wish my party just auto started at the first dungeon and then kept going until they died.