I really enjoyed the game; I found the dice-rolling mechanic very interesting—it really sets the game apart, especially with cards that grant attributes or trigger special effects upon passing a test. It encourages risk-taking and unique plays, adding a fresh touch to a genre with otherwise well-established conventions. The game balance seems good so far; I didn't run into any issues, aside from the "Paralysis" card—it’s quite powerful if you already have a luck bonus, as it scales aggressively against main bosses. Regarding mana, I wasn't sure if the cap was 3 and I simply recovered 3; it would be cool to have a reason to save energy for the next turn. Also, the cooldown triggers only if the value is strictly greater than the threshold, rather than greater-than-or-equal-to (>=); I’m not sure if that was intentional, but it might be worth reviewing or clarifying. Visually, the game looks great and distinct; I liked the theme and the aesthetic, which resembles a virtual tabletop RPG. I’d just suggest adding some visual feedback—like making sure a physical attack doesn't look like a projectile shot—and perhaps tweaking the UI regarding fonts and sizing.I really enjoyed the game; I found the dice-rolling mechanic very interesting—it really sets the game apart, especially with cards that grant attributes or trigger special effects upon passing a test. It encourages risk-taking and unique plays, adding a fresh touch to a genre with otherwise well-established conventions. The game balance seems good so far; I didn't run into any issues, aside from the "Paralysis" card—it’s quite powerful if you already have a luck bonus, as it scales aggressively against main bosses. Regarding mana, I wasn't sure if the cap was 3 and I simply recovered 3; it would be cool to have a reason to save energy for the next turn. Also, the cooldown triggers only if the value is strictly greater than the threshold, rather than greater-than-or-equal-to (>=); I’m not sure if that was intentional, but it might be worth reviewing or clarifying. Visually, the game looks great and distinct; I liked the theme and the aesthetic, which resembles a virtual tabletop RPG. I’d just suggest adding some visual feedback—like making sure a physical attack doesn't look like a projectile shot—and perhaps tweaking the UI regarding fonts and sizing.
Usei o tradutor kkk, um abração!