PART 3: MONASTERY | |
MOVE | RIGHT, DOWN, DOWN, DOWN, DOWN, DOWN, DOWN, DOWN, LEFT, LEFT, LEFT, UP arriving at CALMIN MONATSERY |
USE | Sixth tile from the door (as depicted in the TORN NOTE) |
USE | BLUE KEY on the blue keyhole |
OPEN | Door |
MOVE | Through Door arriving at TRIREME CORRIDOR |
OPEN | Door at the end of the hall |
MOVE | Through far end door arriving at ORISOM BERM |
USE | ALAKAZAM spell on right side of the far wall |
MOVE | Through door arriving at SHIKRA NEST |
TAKE | FALCONRY GLOVE |
MOVE | RIGHT, DOWN, DOWN, DOWN, RIGHT arriving at POPPY FIELD |
Move back and forth between the POPPY FIELD and FALCONER'S RETEAT during the day until the falcon, ROC, flies by. On the same screen USE the FALCON GLOVE on SELF to have ROC join you. If it's nighttime, simply USE SAF spell to make it daytime so ROC will appear. After retrieving ROC, MOVE to FALCONER'S RETREAT | |
MOVE | DOWN, DOWN arriving at DAPHNE ASSART |
USE | SABRE on the tree trunk to get SACRED BOUGH |
USE | ROC on the FRUIT |
USE | SAF spell to make time go forward until the FRUIT grows back |
USE | ROC on the FRUIT |
MOVE | LEFT, LEFT, UP, UP, UP, LEFT, UP arriving at ORISON BERM |
MOVE | Through right door arriving at SHIKRA NEST |
USE | ROC on the Perch |
MOVE | RIGHT, DOWN arriving at TRIREME CORRIDOR |
USE | Head on the marble bust to flip it around so it's facing left |
MOVE | UP and then through left door arriving at ATELIER BAZAAR |
Momorize the position of the three living trees, on the far wall painting, from tallest to shortest. Example: If #2 is the tallest, #5 is the middle and #4 is the shortest it would be [2][5][4] | |
MOVE | DOWN, DOWN arriving at TRIREME CORRIDOR |
TAKE | MARBLE HEAD off of the bust |
MOVE | RIGHT arriving at HALLIBAL COURT |
TAKE | LANTERN |
USE | MARBLE HEAD on headless bust |
MOVE | Through archway arriving at LOWER TERRACE |
USE | SAF spell to make it nighttime and the GLOW BUG is visible |
USE | O.CLOCK spell |
USE | LANTERN on the GLOW BUG |
MOVE | LEFT arriving at ENGINE KEEP |
USE | Switches in the same order as the trees (highest to shortest) |
MOVE | RIGHT, DOWN arriving at HALLIBAL COURT |
TAKE | MARBLE HEAD from the bust |
MOVE | DOWN arriving at TRIREME CORRIDOR |
USE | MARBLE HEAD on the headless bust |
USE | Head on the marble bust to flip it around so it's facing left |
Use a combination of SAF spell and walking around close to the palace to make it so the time is 23:00 (11 p.m.) when two stars and Mars are at their brightest. Then use O.CLOCK to freeze time and return to the room with the tree painting, ATELIER BAZAAR | |
OPEN | Door on the right wall |
MOVE | RIGHT arriving at AMPHATRITE MURAL |
TAKE | WATER ORB |
MOVE | DOWN, DOWN, DOWN, DOWN, DOWN, DOWN arriving at VETIVER RIVERBANK |
USE | SAF spell until it's nighttime and the GLOW BUG is visible |
USE | O.CLOCK spell at nighttime |
USE | LANTERN <1> on GLOW BUG |
MOVE | RIGHT, DOWN arriving at COCROW SINKHOLE |
USE | WATER ORB on the sinkhole |
MOVE | RIGHT, UP arriving at BARBICAN COMPASS |
TAKE | SILVER CICADA |
MOVE | UP, RIGHT arriving at ESTOVERS GROVE |
USE | LANTERN <2> on GLOW BUG |
Use a combination of SAF spell and walking around close to the COCROW SINKHOLE to make it so the time is 08:30 (8:30 a.m.) when the Sun is resting at the top of the screen. Then use O.CLOCK to freeze time and return to the sinkhole so that the sun is reflecting perfectly off of the pool of water | |
USE | SUN COIN on the sun's reflection |
TAKE | YELLOW KEY |
MOVE | RIGHT, RIGHT, UP, RIGHT arriving at LOST DESERT |
MOVE | RIGHT, RIGHT, UP, RIGHT, DOWN, RIGHT, DOWN, RIGHT, RIGHT, RIGHT arriving at RAINSHADOW PLATEAU |