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PART 3: MONASTERY
MOVE RIGHT, DOWN, DOWN, DOWN, DOWN, DOWN, DOWN, DOWN, LEFT, LEFT, LEFT, UP arriving at CALMIN MONATSERY
USE Sixth tile from the door (as depicted in the TORN NOTE)
USE BLUE KEY on the blue keyhole
OPEN Door
MOVE Through Door arriving at TRIREME CORRIDOR
OPEN Door at the end of the hall
MOVE Through far end door arriving at ORISOM BERM
USE ALAKAZAM spell on right side of the far wall
MOVE Through door arriving at SHIKRA NEST
TAKE FALCONRY GLOVE
MOVE RIGHT, DOWN, DOWN, DOWN, RIGHT arriving at POPPY FIELD
  Move back and forth between the POPPY FIELD and FALCONER'S RETEAT during the day until the falcon, ROC, flies by. On the same screen USE the FALCON GLOVE on SELF to have ROC join you. If it's nighttime, simply USE SAF spell to make it daytime so ROC will appear. After retrieving ROC, MOVE to FALCONER'S RETREAT
MOVE DOWN, DOWN arriving at DAPHNE ASSART
USE SABRE on the tree trunk to get SACRED BOUGH
USE ROC on the FRUIT
USE SAF spell to make time go forward until the FRUIT grows back
USE ROC on the FRUIT
MOVE LEFT, LEFT, UP, UP, UP, LEFT, UP arriving at ORISON BERM
MOVE  Through right door arriving at SHIKRA NEST
USE ROC on the Perch
MOVE RIGHT, DOWN arriving at TRIREME CORRIDOR
USE Head on the marble bust to flip it around so it's facing left
MOVE  UP and then through left door arriving at ATELIER BAZAAR
  Momorize the position of the three living trees, on the far wall painting, from tallest to shortest. Example: If #2 is the tallest, #5 is the middle and #4 is the shortest it would be [2][5][4]
MOVE DOWN, DOWN arriving at TRIREME CORRIDOR
TAKE MARBLE HEAD off of the bust
MOVE  RIGHT arriving at HALLIBAL COURT
TAKE  LANTERN
USE MARBLE HEAD on headless bust
MOVE Through archway arriving at LOWER TERRACE
USE SAF spell to make it nighttime and the GLOW BUG is visible
USE O.CLOCK spell
USE LANTERN on the GLOW BUG
MOVE LEFT arriving at ENGINE KEEP
USE  Switches in the same order as the trees (highest to shortest)
MOVE RIGHT, DOWN arriving at HALLIBAL COURT
TAKE MARBLE HEAD from the bust
MOVE DOWN arriving at TRIREME CORRIDOR
USE MARBLE HEAD on the headless bust
USE Head on the marble bust to flip it around so it's facing left
  Use a combination of SAF spell and walking around close to the palace to make it so the time is 23:00 (11 p.m.) when two stars and Mars are at their brightest. Then use O.CLOCK to freeze time and return to the room with the tree painting, ATELIER BAZAAR
OPEN  Door on the right wall
MOVE  RIGHT arriving at AMPHATRITE MURAL
TAKE WATER ORB
MOVE DOWN, DOWN, DOWN, DOWN, DOWN, DOWN arriving at VETIVER RIVERBANK
USE SAF spell until it's nighttime and the GLOW BUG is visible
USE O.CLOCK spell at nighttime
USE  LANTERN <1> on GLOW BUG
MOVE RIGHT, DOWN arriving at COCROW SINKHOLE
USE WATER ORB on the sinkhole
MOVE RIGHT, UP arriving at BARBICAN COMPASS
TAKE SILVER CICADA
MOVE UP, RIGHT arriving at ESTOVERS GROVE
USE LANTERN <2> on GLOW BUG
  Use a combination of SAF spell and walking around close to the COCROW SINKHOLE to make it so the time is 08:30 (8:30 a.m.) when the Sun is resting at the top of the screen. Then use O.CLOCK to freeze time and return to the sinkhole so that the sun is reflecting perfectly off of the pool of water
USE SUN COIN on the sun's reflection
TAKE YELLOW KEY
MOVE RIGHT, RIGHT, UP, RIGHT arriving at LOST DESERT
MOVE RIGHT, RIGHT, UP, RIGHT, DOWN, RIGHT, DOWN, RIGHT, RIGHT, RIGHT arriving at RAINSHADOW PLATEAU