PART 5: THE KING'S TRIALS | |
MOVE | UP arriving at BORDAR'S POST |
EXAM | WALL TAPESTRY [BACK STORY] |
MOVE | UP arriving at ROYAL DURBAR |
OPEN | Door |
MOVE | UP, LEFT arriving at VISAR BALCONY |
EXAM | Map on the floor tiles |
MOVE | DOWN, DOWN arriving at BORDAR'S POST |
EXAM | WALL TAPESTRY [BACK STORY] |
MOVE | DOWN, DOWN, DOWN, LEFT, DOWN, LEFT, LEFT, LEFT arriving at LOST DESERT |
MOVE | LEFT, LEFT, DOWN, DOWN, DOWN, DOWN arriving at LOST OASIS |
TALK | to the cloaked stranger [STORY] |
USE | EMPTY BOTTLE on the oasis pool |
MOVE | Any direction twice arriving at RAINSHADOW PLATEAU |
MOVE | RIGHT, RIGHT, UP, UP through cave, UP, UP arriving at BORDAR'S POST |
EXAM | WALL TAPESTRY [BACK STORY] |
MOVE | UP, UP, LEFT arriving at VARIR BALCONY |
USE | OASIS WATER on magic basic |
TAKE | NAZAR AMULET |
USE | BROKEN INSTRUMENT on the magic basin |
USE | SACRED BOUGH on BROKEN INSTRUMENT on the magic basin |
TAKE | MAGICAL INSTRUMENT |
MOVE | DOWN arriving at BARSOM GATES |
USE | Both left and right painted panels to create a doorway |
MOVE | UP arriving at RULER'S AUTONOMY |
USE | YELLOW KEY on the keyhole on the left of the gilded archway |
MOVE | UP arriving at CICADA LOCK |
USE | GOLD CICADA on the current hour (according to the POCKET WATCH) |
USE | SILVER CICADA on the current minute (According to the POCKET WATCH) |
TAKE | GOLDEN FLEECE |
USE | GOLDEN FLEECE on SELF |
MOVE | DOWN arriving at BARSOM GATES |
USE | Both left and right painted panels to make the two figures facing each other |
MOVE | RIGHT arriving at BAKSHEESH ANTEROOM |
USE | BLOTHNY GEM on Guardian |
MOVE | UP arriving at SHAH'S REST |
USE | SABRE on the coffin lid |
USE | NAZAR AMULET on the plague mist |
TAKE | SHIELD |
MOVE | DOWN, DOWN, DOWN, DOWN, DOWN, DOWN, LEFT, DOWN, DOWN, RIGHT arriving at BALDACHIN TOMB |
USE | SHIELD on Statue |
MOVE | DOWN stairs arrivign at GATE OF XOR |
This dungeon moves in real world time. You are afforded 30 seconds for every GLOW BUG captured in your LANTERN, indicated by the number beside the LANTERN in your inventory. This dungeon is also randomly generated and changes with not only each playthrough, but with each death as well. Your goal is to quickly find and USE a switch opening a room containing a MAGIC LAMP whiich you must then locate. When you discover the lamp room, time will freeze and you can TAKE the MAGIC LAMP. Throughtout the CAVE you will encounter dead ends as well as traps, found exclusively in the UP, DOWN, LEFTand RIGHT pathways, indicated by a guiollotine (UP), holes in the door frames (LEFT and RIGHT) and holes in the floor (DOWN). Triggering any of these traps will kill you and make you restart the cave with a new layout. After retreiving the MAGIC LAMP, retrace your steps to the entrance and leave the CAVE OF XOR arriving at BALDACHIN TOMB | |
MOVE | LEFT, LEFT, LEFT, UP, UP, UP, UP, UP, UP, UP stairwell, UP, UP, UP arriving at FINGERNAIL OF GAIA |
USE | SAF spell until it's nighttime |
USE | MAGIC LAMP on the floor summoning the Genie of the lamp |
TALK | to the Genie of the lamp |
TALK | to the Genie of the lamp again to learn the spell ABRACADABRA |
EXAM | Summoned grey book |