Hey hironakamura! ๐ซ
Man, you really kept your promise, and I can't tell you how much I appreciate that! ๐ Honestly, your feedback feels less like just a critique and more like advice from an older brother or a true dev buddy. Thank you so much for the depth and honesty. โค๏ธ
From a UI-heavy dev perspective, what you said about 'Consistency'—establishing a strict template, same canvas size, character scale, and a common ground line—completely opened my eyes. ๐คฏ I totally get it now; a developer should be able to swap assets without touching their UI layout at all. You're 100% right about the thumbnail, too. I'm updating the cover today to feature 3-4 characters large and clear so the product explains itself before anyone even reads the title. ๐จโจ
And man, what you shared about your own experience with AI artwork... that genuinely touched my heart ๐ฅบ. It is really encouraging to know I'm not alone in facing that specific criticism. You're absolutely right—from now on, I won't hide it. I'm going to make the 'hand-cleaning' and consistency my actual value proposition with total transparency. ๐ช
I'm taking your advice to heart: I am definitely not rushing all 32 teams yet. I'm going to fix the technical issues Pixelkiln pointed out, build that one strict production template, improve the storefront, and then just test the pipeline with 2-4 teams. ๐ ๏ธ
Thank you so much for taking time away from coding your own game to give me such harsh but genuine feedback! ๐ You are genuinely an awesome mentor in this community. Get back to your code—I'm waiting to play and reclaim my #1 spot in your game! ๐ฎ๐ฅ
Cheers, brother! ๐ป