Played the first three inspections. Read: the two-rule mix (circle->power, green->stamp) is where it starts being a game, and the quarantine case was the first moment I had to infer instead of confirm. I would get a player to that sooner.
Two frictions. 1) Inspection 1 tells you the answer outright, so the first couple of minutes are reading, not thinking. 2) The header stack (shift clock, relay score, solve chain, rules practiced 0/9, clean timed 0/3, six trophies) reads as a wall of unfinished things before the loop is clear. Show one number until the player has done the loop once.
One question: after I quarantined the green module, "rules practiced" stayed at 1/9 even though the green rule was the one in play. If a correct quarantine is meant to count, the feedback did not show it; if not, say so, because that is the most interesting decision in the first dock.