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You're diabolical for this one lmao. Luckily I did lots of  coyote time testing in a platformer I was making earlier this year. The music was minimalist but did what it needed to: made me wonder if it was making fun of me after I missed a jump while the protagonist turns towards the camera with that cute smile. 

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I'm glad to see you finished the game, congrats! Yes towards the end, the jumps have to be precise and are possible due being close to or in the coyote time window. Thank you for the feedback!

I was thinking about the way you worded this, and tried again without running jumps by positioning myself at the very edge of the platforms and finished the game in about 2 minutes. Very clever haha. I had fun with it.