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Nice touch for towns. One question before dropping it into a project with random encounters: does the optional small step go through the normal player move? In the default scripts a finished step runs onPlayerWalk, checks player touch events and ticks the encounter counter (Game_Player.updateNonmoving), so an idle step could start a battle or a touch event with no input from the player.

And does the idle timer respect $gamePlayer.canMove(), so the hero stays still during messages and cutscenes?

Aw Man i didn't protected canMove(). I had originally built this plugin with something simpler in mind for a simpler use case. But you’ve really opened my mind to the possibilities now. 

Actually it do not check canMove, but it stop the idle timer. So the player moves during cutscenes. And yes it can trigger encounters since I used movestraight(). Thanks for the question I'll fix all this.