Thank you for the comment. This is really helpful. I just revamped it and now it's turn-based instead of waiting in real time. I'll try to fix it more later
I only did the one playthrough, but I assume there are no endings yet, and it's not just that I happened to get one that isn't in yet? It wasn't really clear what the different protection/toys actually did, or how I was being evalutated, or what impact those evaluations had (other than presumably the endings, based on the letters on the placeholder ending screen). Also, she was mostly away zero months (back the next month after leaving), but then once it just kept going up to like 6 or so months, and then again near the end she was suddenly away for the whole last year, not sure that was intentional or not?
It works as a turn-based game, but I think how it was was an interesting concept, but then, at least for minijam submission, give us access to a debug clock/calenadar that overrides system time, so we can blitz through it quickly to evaluate it quickly! I could ramble on, but ultimately I think it's less useful feedback and more I'm now just thinking about how I would make a game like this, so you should always make the game you want. And you did, you made a game, with gameplay, which is more than I did. ╰(*°▽°*)╯