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Really cool concept! This felt immediately familiar in a good way. The movement, controls, and overall presentation have a great old-school dungeon crawler feel.

Balance felt pretty rough right now, though. My runs seemed very dependent on RNG, especially whether I could find a weapon near the start. When I couldn’t, it felt like the run was mostly decided for me.

I’d also love a way to skip through the intro text on repeat attempts. It sets the scene nicely the first time but starts to slow things down when you’re restarting.

The broad strokes are definitely here. With some balance and detail work, I think you could push the throwback style even further and make this a really strong nostalgia-driven experience.

(+1)

thanks a lot for the review!, yeah the balance is rough, i had ideas for more stuff that would have made it more balanced like some easier types of enemis and weapons, and stuff throuought the level, but ran out of time to actually make them, you can skip the intro with esc... i should have put a prompt for that.... . but yea i feel like the item variety and the level generation is proably the weakest point of the game..