hey! i really enjoyed it. the combat felt really smooth and i liked the exploration too, especially for something that's still this early in development.
i also saw your comment saying that Project Greed might not become a bigger project itself, but that you're treating it as a prototype for something bigger and better in this style, which caught my attention.
i run Parody Boat Media, a new micro publishing group focused on helping indie developers with marketing, short-form content, community building, playtesting and creator outreach.
i'd be really interested to hear what you're thinking about making next from the Project Greed concept. if you're planning something larger/commercial, i'd love to chat about it. is there somewhere i could contact you privately?