Thanks for the feedback! About the hints — in the quest log, clicking a quest shows a hint. I made them vague on purpose so the player still feels like they solved it themselves. But some hints are placed on the map itself.
About Daffy — oh man, if you want voyeuristic moments, I've got something in mind. I don't wanna spoil it, but it's gonna be good. The player won't see it coming at first, but when they do — it'll hit hard.