Pretty nice game, flow seems good at the start and slows dont towards "the end". Some suggestions to improve the experience:
- Overview of current production: Telling me how much each guy produces is nice, but I need to know how much they collect/refine in total (do i need more collectors or refiners?), it should be made clear that collection doesnt happen during night.
- Logistics needs a bit more explanation. Also, why can I hire collectors and refiners from the "main tab", but for logistics I have to go into production? Logistics needs upgrades (I wasnt able to have a good income from the last area, cause logistics doesnt scale as well as the rest).
- contracts: you should be able to ditch/deny contracts. sometimes you know that you wont get what is needed in time. "new contract coming up in ... min" would be a nice addition.
- research doesnt scales very good, you are done with it very fast. researching new stuff needs a bit more info (e.g. "recipes 10 of 100 found" or something like that), the hints are a very cool idea
- crew needs more explanation (what do the different stats contribute in detail?)
- energy management seems fine, but a clock would be nice
- auto sell needs improvement, you should be able to check/uncheck what you want to autosell OR exclude contract stuff
overall really fun, short idle game!