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(+2)

nice sandbox incremental, but im concerned at how late-game is going to be in terms of difficulty/build adaptations, seems like 1-2 meta's will carry me through the game, unless there are some optional objectives forcing me out of them. Still, needs QoL's

  • turn on/off all machines button
  • clear all logs (in case of a jam)
  • stop showing me 3-star result on a level i've already beaten
    • as well as showing the tasks list on new level
    • (as it turns out it only applies to last/pre-last levels)
  • "sell thing" area shouldnt be this big and close to center. Its good that there are no "reduced sell prices" here because i accidentally sold plenty of items because of it
  • for fine tuning, it would be cool to have "hold button and then use mouse wheel/mouse itself to make fine adjustments, because hold-to-fine tune is a bit timing-sensitive and if its kept - it should be slower
  • rotation doesnt work when multiple items selected
  • add "turn on/off" to RMB item context menu
    • or make the button easier to click on
  • "combo cap" upgrades coming on release i hope?

cheers

this is some really great feedback - thank you!

working on QoL for next update so much of this will be fixed/implemented. I'll be making the right click context menu much more useful in general , and adding more options to the settings menu for greater control. Yes combo cap among other thigns will likely be perma upgrades as part of meta progression for full game - yeah i need to make the sell area much less in the way or/and add option to get rid in general - the 3 star point is a great catch.