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Hi Tushif!

Role: Unity Programmer / Game Designer Experience: Unity, C#, gameplay mechanics, UI, APIs, and interconnected game systems. I’m the independent developer behind Opalium. Portfolio: https://rernik.itch.io/ Availability: Part-time, with flexible hours.

What interests me most about BALANCE is the cascading problem system, where damage affects weight, stability, crew, and repairs instead of simply reducing a health bar. The focused scope of creating one memorable 20-minute voyage also sounds achievable and well planned.

I’d be interested in helping with the gameplay systems and discussing the project further.

Discord: @RER_NIK