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(+1)

Nice job! I got all the parts. It's a pretty small game, obviously, but I like the concept.

The main thing that undermines the concept somewhat, other than the lack of combat variety, is that really you don't care about almost any of the parts you get. Because once you have a decent build, most things are downgrades. And once you have a really good build, almost everything is a downgrade.

My gun: hand cannon, rail, one in the chamber, arc, sawn-off cap, laser pointer, dash loader, last word, vampire valve and overpressure.

I ran into a bug at the end where I tried using the new boomstick ammo instead of arc, and suddenly my gun just rarely hit anything. I could not find a way to kill the last few enemies, and died.

Thanks for playing it through and for the detailed write-up, this was the most useful feedback I got.

You found a real bug. Every projectile round (BOOMSTICK, BOLT, SEEKER, SAW, PINEAPPLE) was being fired from the middle of the train instead of from your gun, so they hit walls or went nowhere. Hitscan ammo like ARC was unaffected, which is why swapping to boomstick broke your run. Fixed, and there's now a test that fires all 14 ammo types at targets and checks each one does what its card says.

Your main point was the better one though: once you have a good gun, almost everything you're offered is a downgrade. So the shop now grows with the run and stops offering junk commons later on, and every fifth station belongs to JEFF, a dealer with a stall on the platform who sells 30 epic and legendary mods for scrap. No monsters at his station, so you can shop in peace.

Also, since you liked the gun: no bullet spreads any more, every pellet goes exactly where you aim, and nothing ricochets.

More combat variety is next on the list, along with new station layouts.