This was pretty fun for being in its earliest stages! I could see this being a real time sink once it's fully fleshed out and everything is included! I do hope that the gameplay doesn't end once the boss is defeated and that there's more to this loop than a hero vs a great evil. I also think the regen hearts don't have any use right now, they heal I think 1.5 health or something like that if I'm not mistaken which doesn't counteract the tick rate of depletion at all, I think they should definitely supply a bit more health to be worth picking up at all. I think gold might need to be reworked slightly in terms of its value, runes should probably cost more the more of the same one you buy and maybe having the ability to upgrade runes with gold could be worthwhile depending on whether there's more than just that one 10k boss.
Overall it's definitely got me excited in the game and I'm very interested in seeing where things go from here!
Lots of great feedback, thank you!
There is absolutely a lot more to the game than just beating the current 10k health boss. A lot of other ideas are currently in the works. The numbers will be going all the way up to quadrillions.
Very good point about regen hearts. They're the least fleshed out mechanic at the moment.
Being able to upgrade runes with gold is an interesting idea. I didn't think of that! Noted it down.
I'll be following along closely to see where this game ends up going! Definitely interested in seeing how a quadrillion health boss comes into the loop and how the mechanics evolve as you get more ideas and refine some of the kinks but already it's super polished for an alpha which makes me pretty hype for the full release however long down the line! Something tells me it'll be a fun experience!