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81 kills. Cool mechanic, I really liked how you mood became a creative health bar. The story implications of that are a little disturbing, but the game plays very cleanly despite that. A lot of the angles are very awkward for jumping or shooting, which makes a completionist run rather unfair. I died in the back right corner- you can't see the ground there, you can only see robots pacing. There was no way for me to time my jumps there to both avoid the invisible pit AND make sure i could shoot my target.


I really liked your sound effects. One area of improvement I saw is the music. You can find copyright free music on sites like Free Music Archive (FMA) for projects like this- I'd have gone there in your shoes. Overall the feel of this game is pretty good, its adherence to the theme is really on point, and the way that you your tutorial is top notch, especially because I don't have to restart it every time. This is an excellent jam game, and good work!