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Another comment from reddit! 

"Its sooo busy, lot of competing UI elements with no consistent theme. No visual cue to let the player know what to click on next. UI is also the basic AI first pass UI, not very fun to look at. Also the Player 1 and enemy AI were both called feng chu so I honestly didnt know whose health bar to look at.

Needs some UI juice!"

I am working on the graphics along the turtorial