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Update, in case anyone wants another look. The build is 1.0.41 now, up from 1.0.29 when I last posted here. What changed since:

  • The story runs to the end of the Asia chapter. Letters 1-1 through 2-5. The last page is still torn; Europe comes later.
  • Endangered animals (16 now, up from 8) go to a shelter at your house. Once one has recovered, a letter opens Grandpa's island, a place on no map where they live. You can take the boat over and walk around.
  • The zoo is a new map: five plazas and five habitat loops with a pond, a waterfall and a lookout rock in the middle, and the screen is zoomed in so the animals are actually visible in their pens.
  • Money: daily income is now capped by how many visitors your amenities can handle, and upkeep scales properly with variant tier, so one legendary hare no longer pays for the whole zoo. More to spend on at the top end too (facilities to stage 8, shelter 5–6, island upgrades).
  • Grandpa's camp in Asia: tent, lookout post, sleeping to skip to a time of day, a telescope that finds a species' habitat.
  • A bug where animals you had hit but not caught never despawned, so the field slowly emptied out. If the map felt dead after a while, that was it.
  • Every window tab has its own color, the full-map legend is shorter, English gaps are at zero.

Two things I'd still like eyes on: (1) the tutorial, specifically the "back away, then creep in" step, and whether the help panel gets in the way of seeing the bait; (2) Asia, whether the first Asian species (moss frog, jacana) feel unfair with the tranq gun. The bait-wait change discussed above (rustling grass, footsteps, held aim) is next.

Same link, same English toggle under the start buttons: https://dlgkrwn02.itch.io/deulsup-dogam