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Day 8 - I took a day off Day 7 and went for a walk instead. But today, I created enemies that roam towards the player and more excitingly, more rooms with transitions between them. 

Not a whole lot to report apart from that, however future goals are creating locked rooms until they are cleared then progress finally the boss room. I will implement the player attack with the mechanic that after every successful hit the weapon swaps out. 

 

I think I will have to pull out the story aspect of the game as creating more cutscenes will take up a considerable amount of time, that will be better spent on UI and menu functionality.