Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

That's actually something I'm working on right now! I don't want later progression to just mean "more bags + faster belt." I'm testing different bag mechanics, shift-specific challenges, more active terminals, and other changes that force you to play differently as your career progresses. Really appreciate you bringing this up because that's exactly the direction I'm trying to take it!

(+1)

That sounds like a good direction. Different bag mechanics and shift-specific challenges should help keep the progression feeling fresh. Looking forward to seeing how it develops!