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Hey guys. I don't really have anything new to show yet. However, I've long since released that remaining silent for months at a time might not be the best idea if I want keep engagement. 

I want to this game to remain in the minds of the people for as long as possible, so I decided I should posts that explain different aspects of the game; Starting with how the Combatant AI works. Not only does this serves  to fill the dead space between updates, thus maintaining engagement, it also works well as documentation to be reviewed at a future date. So everyone wins!

Here is a link to the Devlog if you're interested in a more detailed explanation on how Combatant AI works: https://lorenarc.itch.io/tld-remedy/devlog/1665471/insight-into-combatant-ai

The next post will probably be about the new Sub-Weapon I've added to the game. Hopefully by then, the new companion I've been working on would also be finished. I've also been sitting on a lot of old remedy footage, so I'm considering making 'evolution' video of the game's development. Until then, I'll see you guys later.