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(+3)

Very good more UI-heavy take on the formula. AI seemed a little hard to nail; sometimes seemed aware of player and sometimes seemed random, rules for enemy in-fighting weren't clear (but is cool to have). Might have been nice to have little indicators of intent/awareness.

(+1)

Yes, I agree!

 This project is already committed and I've let it go. Two weeks have sucked all of me) 

But it's an interesting idea. Perhaps we should add an eye above the avatars if a monster sees the player, and a sword if it's intent on a fight.