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Thank you so much for the detailed feedback and congrats for getting the highest score! I'm really glad you noticed the predetermined platform layouts — I designed them that way specifically to reduce the chance of softlocks. I also agree that the game could use more game feel and feedback, especially around jumping and platforming since that's the main focus. The point about the lava is also really useful; I hadn't considered that skilled players could get far enough ahead that it would stop being a meaningful threat. I'll definitely keep the dynamic difficulty, platforming feel, and overall freshness in mind for future improvements. Thanks again for taking the time to play and give such detailed feedback!