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The Mechlab sounds like the part where new players could get overwhelmed fastest. Are you considering a simple recommended loadout for the first mission so players can understand deployment before they start experimenting with weapons?

(+1)

Thanks — that makes sense. I’ve added a simpler first-deployment screen for both factions to the next build: a recommended team with pilots, weapons and ammunition already fitted, plus a button straight to the mission briefing. The Mechlab stays optional for anyone who wants to experiment, and existing custom loadouts are kept.


It has passed testing; I’m sorting out an upload issue before the update goes live. Thanks for highlighting where the first-time experience could be clearer.