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Thanks a lot, this is really useful feedback! You're right that the preset shapes (especially the spiral) aren't perfectly even yet — I'm going to add proper parametric shape generators (spiral, oval, rounded-rect, etc.) with evenly-spaced cells, which should fix the "amateur" look you mentioned. More board shapes are definitely on the roadmap.

Quick note on the offline part: it actually already works fully offline — it's a standalone HTML file, so you can download the zip and just open index.html with no internet. I'll make that clearer on the page. A packaged desktop version is something I can look into too.

Really appreciate you taking the time to test it properly

This kind of software can be a good solution for many in regard to construction and prototype. A tile approach might be worth while regards making the game board one large tile that can connect to other tile gameboards in order to expand physically the size of the overall game. That needs a carful drawing of routes and shapes in order to connect correctly. I had lots of ideas years ago for physical game board makers, but never finished the project. Keep this one going and use an exe so you can charge payment for it.  

Really interesting idea — connectable "tile" boards that snap together to extend the play area physically is a cool concept. To make edges line up cleanly I'd need edge-anchoring / a snap grid so paths meet exactly at tile borders; I'll add it to the roadmap. Thanks for thinking it through!

On the exe/payment side: it's actually already a paid-capable release (pay-what-you-want on itch), and it runs fully offline as a standalone file — so I get the benefits of "downloadable & offline" without locking it to one OS. A packaged desktop build is something I could add later if there's demand. Appreciate you following the project!