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Trying to make my first good game!

A topic by Bitboy Games created 40 days ago Views: 344 Replies: 6
Viewing posts 1 to 7

Hello everyone, my name is Pedro Valdez from the Dominican Republic, I am a part-time indie developer trying to publish my first game on Steam.

I am following Chris Zukowski's (HTMAG) advice, for now I am trying to participate in as many events/festivals as possible.

Right now I have less than 10 wishlists, so my plan is to launch the Steam demo in January 2027 and participate in the June Next Fest.

For now I have a demo published here on itch.io and on Steam I am waiting for the approval of my first playtest.
Between Gods is a punishing action roguelite with parry based combat.


"Humanity has grown tired of the gods' cruelty, and the rebellion has begun."

Between Gods is a punishing action roguelite where your crusade is to slay every god. Master precise parries, battle relentless foes, discover powerful gear from shops and enemy drops, and grow stronger by spending skill points after each death.

The main goal is to defeat the seven Gods of Olympus. Throughout each run, you'll find random weapons and amulets, which can also be purchased. Below are the possible events that can occur during a run:

  • enemy combat
  • amulet (choose 1 out of 3 amulets)
  • weapon (choose 1 out of 3 weapons)
  • merchant (buy new weapons and amulets)
  • merger (combine matching amulets to increase their power)
  • blacksmith (upgrade and repair weapons)
  • bonfire (rest to restore health)
  • unknown (may trigger secret events)

Merchant



1 out of 4 character classes (warrior)


Fighting Hades (special stage)



How combat works?

There are two ways to attack: Basic Attacks can be used at any time, but they only deal 25% of your base damage. On the other hand, executing a successful Parry deals 100% of your base damage.

Enemies can strike from different directions—High, Mid, and Low. Depending on your character class, you will be able to parry attacks coming from specific directions; otherwise, you'll have to rely on blocking or dodging. This means certain enemies will be easier or harder to defeat depending on the class you choose.



So far, I only have 3 stages developed, 30 swords, 30 shields, 35 amulets. The core loop is complete—now it's just a matter of polishing it by adding and tweaking features.

I'll be updating this post as development progresses. Thank you for reading!

Try the Browser Demo!

Playtest is now live on Steam
https://store.steampowered.com/app/4896590/Between_Gods/



FREE ATTACK REWORK

  • Swords: Increased attack speed.
  • Axes: Added a chance to inflict Bleed.
  • Hammers: Can now charge attacks and have a chance to Stun enemies.

Skill Tree Adjustments

  • Prerequisites Added: Unlocking a skin now requires at least 1 point in Speed. Speed requires at least 1 Attack skill, and Attack requires at least 1 point in Speed.

Frostbite & Great Master Shield Rework

  • Both items now feature a chance to Freeze enemies upon hit.

QoL & System Updates

  • Underworld Penalty Reduced: Falling into the Underworld now only costs 50% of your total coins instead of losing all of them.
  • Stage Tracking: Cleared stages now show a visual "Clear Spot" marker to trace your path on the map.
  • Merchant Double-Click: You can now purchase items from the merchant by double-clicking them directly.
  • Tutorial Skip: The tutorial is now automatically skipped after completing your first fight.

Bug Fixes

  • Fixed a draw-fight bug where the game broke if both the player and the enemy died at the exact same time.
  • Fixed an issue where weapon durability was not saving correctly when resuming a game.
  • Fixed a bug where enemies would continue attacking endlessly while in Rage Mode.
(1 edit)

New Info Pop-ups Added!


I’ve added new info pop-ups across several menus to give you better clarity on items, stats, and choices. You can now find them in:

  • Character Selection: Easily view character stats and unique traits before jumping into a run.

  • Weapons: Learn about the different weapon types and how each one functions.

  • Amulets: Discover detailed breakdowns on how amulets work and their effects.

  • Blacksmith: See the exact success percentage for each upgrade and understand how gear enhancements work. Additionally, when an upgrade fails, your weapon now only loses durability instead of losing previously earned attack points!

  • How to Parry:

        Mastering the parry mechanic is key to surviving and dealing massive damage. Here is how it works in 3 simple steps:

  1. Watch: Pay close attention to enemy attack animations and time your defense carefully.
  2. Press the key: Hit the parry button right before the enemy attack lands.
  3. Counter Attack: Unleash a powerful strike immediately after a successful parry!

  • Merge:

Managing your inventory just got better!

  • Items that can be merged now display a distinct icon to easily identify them.
  • Requirement: You can only merge identical items.
  • Merging will not duplicate the item, but it allows you to free up and reclaim an inventory slot!


  • Adding Mastery pop-up


  • Auto-detect system language
  • Fixed a bug where returning to the menu and continuing the game caused the traveled path to not be recorded
  • I added a delay to the elite enemies' attack after they enter rage mode
  • Fix translation errors in pop-ups.
  • Bug Fixes & System Improvements
    • Merchant Auto-Buy Fixed: Resolved an issue where items were automatically purchased upon entering the Merchant screen.
    • Amulet Max HP Calculation: Fixed a bug causing incorrect Max HP stats when replacing or merging amulets.
    • UI & Menu Fixes: Corrected visual glitches in the Merge menu.
    • Input Navigation: Fixed an issue where ESC would not close active pop-ups.
    • Localization Update: Corrected the English translation for "Great Master Shield".
    Visual & Art Tweaks
    • Bloom Adjustment: Reduced the bloom effect intensity to better highlight and appreciate the character pixel art.
  • Give Your Legs a Break! Enemy Low Attack Nerf

I heard your feedback, those enemy low attacks were coming out way too fast to predict. I slowed down the attack speed to give you enough time to react and avoid taking unfair damage.

1.UI & QoL Additions:

  • Added a new notification popup to alert players when mastery points are available to spend.

2.Combat & Mechanics Tweaks:

  • Max HP Items: Picking up an item that increases max HP now heals the player for a proportional amount (rather than fully restoring health).
  • Debuff Removal: Removed "reduce parry counter hits" from the Enhance Shield effect.

3.Item Rebalancing:

  • Giant Shield: Increased MAX HP value from 40 to 60.
  • Chain Shield: Increased MAX HP value from 25 to 40.

4.New Combos:

  • Ordinary Cub + Primitive Shield
  • Spike Cub + Spike Shield
  • Scimitar + Spartan Shield

5.Display & Aspect Ratio Support:

  • Added native support for 16:10 and 4:3 aspect ratios.

6.Bug Fixes:

  • Fixed an issue where the Blacksmith was success to apply the correct attack bonus.

Battle speed increased & merchant auto-refresh

  • Battle speed was increased 25%
  • Merchant auto-refresh items, one more refresh cost 25 coins
  • New camera zoom effect on enemy deaths
  • Minor bugs fixed