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Hey! I've seen a playthrough of CJU Games and I will say it like he did : you did a lot with little. It was great! I never seen a textured cube being translated being so frightning, to be honest

I'm really interested how you did the game. What's the engine you're using? Is it an old engine or a recent one with an old look ?

(1 edit)

Thank you! I'm currently using Unity. This is how I did most of the visuals:

  • PSXEffects (free alternatives are available) for the camera which let me set render resolution to 320x240 and add dithering. 
  • I used the PSX shader that came with PSXEffects on some geometry, mostly small props on the inside and the cliffs on the outside. 
  • Textures are 128x128 with no filtering.
  • Models are all very low poly with 256x256 textures.

Unity ? That's great news!

Thanks a lot, I might look into this.