Awesome game! Sometimes the 2 medium greys are hard to differentiate, especially when we need to choose fast. I don’t know if it’s on purpose but I can’t crank the special cell when no battery (I mean it could be my last shot).
Great idea with the last resort to spin the special cell when out of batteries! Already implemented ;-) Thank you!
I also will have the accesebility option for contrast+ palette, where 2 middle cells are more distinguishable. It does not look pretty like default palette, but helps a lot with low light environment