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Awesome game! Sometimes the 2 medium greys are hard to differentiate, especially when we need to choose fast. I don’t know if it’s on purpose but I can’t crank the special cell when no battery (I mean it could be my last shot).

(+1)

Great idea with the last resort to spin the special cell when out of batteries! Already implemented ;-) Thank you!

I also will have the accesebility option for  contrast+ palette, where 2 middle cells are more distinguishable. It does not look pretty like default palette, but helps a lot with low light environment