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(1 edit)

Thanks for playing! You have such a cool game, by the way.

The idea of teaching mechanics in context is really useful, and I’m actively experimenting with how quickly I can get players into the first match. I’m on to my 2nd playtester round so we’ll see.

Also, could you tell me what specifically made the UI feel AI-generated to you? I’m a software engineer with a fair amount of frontend and design experience, and much of the UI was intentionally designed, so I’d genuinely like to understand which elements created that impression. Was it the typography, shapes, icons, colors, inconsistent styling, or something else? That would help me address the actual problem rather than replacing the whole UI with a generic asset pack.