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Thanks, this was very useful onboarding feedback. We’ve strengthened the first card to contrast symbol quantity with actual changes, and reworked the uniqueness explanation around a real deduction. The uniqueness rule now appears again during level 4 at the point it is first needed.

We’ve also added visible duplicate-line feedback, kept the clue meaning visible in the early levels, added a Rules button during play, and changed the progress label to “Cells filled.” The timer now waits until onboarding is finished.

Tutorial completion and skipping are now measured separately as well. We’ll treat your difficulty observations as onboarding feedback until we have results from full level runs.

(+1)

Glad it helped, and separating tutorial completion from skipping is the right call. One thing worth adding while you are in there: record WHICH card a player skips from, not just that they skipped. An aggregate skip rate tells you people bailed, and the per card number tells you the one screen that caused it, which is usually a single card doing too much work.