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Hey, thanks for playing!

I can't fully tell the issue from the screenshot, but generally, as the boosts from the Dimensional Storage multiply the capacity of all your storage facilities, you might simply need to build more of those, like the Foundation Stockpile for Flux. As for Hyperflux, based on your screenshot, you should be good!

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The issue lies in the fact that with each subsequent 'Dimensional Storage' building placed, lies storage space space with increasingly diminishing gains. I have over 100 of those built and yet every single one only contributes 0.1 or 0.2% of the way there.

In general, it feels like I'm soft-capped by how much flux and/or storage space I can have due to being limited by hyperflux production also significantly stagnating.

The stellar cache asymptote was also really painful to run into. You barely need one of those until this section, and having to suddenly catch up & build dozens was tedious. Frankly, the ending being so out of sync with the rest of the game thematically makes it very jarring to suddenly run into this race to click around and add hundreds of structures. Please reconsider the balance curve at the end. There's no other timed segments like this in the game, and this one was not a welcome sight. The rest of the game is a LOT of fun, and there's a lot of good stuff in here!

Hey!

I can see how the ending might feel like a bit of a departure from the main game. My intention was to give a sense of urgency and of a desperate push to escape, but NOT to actually make the ending difficult, frustrating, or overly time-constrained. But I might have missed the mark a bit. Thanks for the feedback here!

As for the "Stellar Cache", I'm a bit confused unfortunately. In my test run, I only needed to build a single one of those. Did you perhaps mean the "Star Ash Capture Mesh", so the buildings that produce "Stellar Remnant"? I can see how that might be a bit frustrating, so I've reduced the resource requirements here.

I've updated the game (v1.1.0) which softens the curve of the resource requests towards the end and removes the timer from the ending sequence, to keep it a bit more in line with the rest of the game.

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I've replicated your game from your screenshot a bit more in detail and I believe you've missed that you still need to build storage facilities ("Foundation Stockpile", "Technological Depot", "Spiritual Repository", "Stellar Cache") besides the "Dimensional Storage", as the "Dimensional Storage" only multiplies the capacity of the others.

From your storage numbers, it seems that you currently do not have any of those on Noxu-b, nor anywhere else. So currently your dimensional storages are multiplying only the base capacity of 10, instead of the e.g. 200k Flux from the "Foundation Stockpile". If you build one of those, your storage capacity should be more than sufficient. You definitely shouldn't need that many "dimensional storages", around 5 should be good. Please tell me if that resolves your issue!

However, I see that this might not have been communicated well by the game. I've updated it (v1.1.0) and adjusted the wording on the Dimensional Storage. I've also adjusted the ending sequence in general.

I had retried it by putting down other storage spaces and that had appeared to fix the issue. Thanks!

Also, you were not wrong in setting a timer to induce a tense and stressful finality. Personally, I think you need to re-add the timer as all the stress I felt before evaporated upon seeing that I had no time-wall and could quite literally ignore the research speed upgrade if I wanted to with little to no consequence. It keeps the pace just enough to where I'm not going to just sit around and watch it cap out.