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Fun, fantastic, and well deserving of its top spot on itch.io tower defence, but a few feedback things for the dev (am playing on website version):

- Biggest criticism: Because you have to grind so long to get more stars to unlock more levels, by the time you unlock a new level, the first 50 waves are usually trivial to beat? Doensn't then seem much point in those 50 waves being there. Seems very silly progression. I'd suggest having the levels unlocked more easily, but get harder quickly, so when you get a new level you can only kill a few waves, but you get more stars and high $, so it's still worth trying. 

- Otherwise, game is too grindy in general. Getting more stars is a real slog

- Also, some item prices are totally unbalanced. Best items with meaningful effects cost small amounts sometimes, and an almost pointless item that has a fairly trivial effect on a single allowed pokemon might be $150,000