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(1 edit) (+1)

This game has an aesthetic I do quite enjoy: the 2.5D perspective, the global illumination (with some simple reflections) and simple textures and models. It feels a bit like early 3D animation in a way I really like. The plot plays on conspiracy theories in an irreverent way similar to some other media I also enjoy.  

That all being said, the stairs have a collision shape which makes them very awkward to scale. They should act like a ramp, so the player can scale them easily.  I really wish there was more feedback on the player input: sound effects, more expressive animations, etc. The attacks looked like they might have had an animation, but the player sprite blocked them most of the time. The camera angle is tilted a little too far down, and I wish it was titled up more or had a little more flexibility to be moved. 

The main character sprite is clearly flat with the camera's perspective, but it doesn't line up in a believable way with environment.

The other character sprite feels more in line with the scene. I'm not sure if that's just because the main character sprite is locked to the camera, or if it is because they are actually at different angles with the environment.

The second explosive charge location seems to disappear if I save or reload the game before getting to it. The keyboard controls are kind of awkward. I wish I could either use the mouse to move the camera or use a controller. Using the arrow keys for the camera is okay, but it feels a little awkward especially when paired with WASD for movement and number keys for attacks. I just don't feel like I have enough hands.  


To be clear, I enjoyed this game, and I do feel like it has promise.

thanks for the feedback :3

I'm not 100% sure what causes the second explosive charge location to disappear, considering how the saving works it should not happen, and attack [2] is currently invisible as I have not created art for it
(attack [1] is aimed BEHIND the player, probably why it cant be seen, I'll see what I can do on that front)

I also noticed the problem with the stairs which you have to jump to get up, as I currently have to work on animations, art and the boss actually doing stuff for LV1, the stairs are a lower priority but rest assured I WILL get em fixed ASAP :3

As for the controls being janky, I'll probably add a rebind system and adjust some camera angles.

- Hyperlotl