Hey there! Thanks a ton for all the feedback. This is a really extensive post and I greatly appreciate it.
A lot of your critiques are on the radar, we just didn't have the time to polish or get certain features out the door. A tutorial was planned but we had to cut it, the yellow cube levers are indeed a placeholder asset that we didn't get around to cleaning up before we had to ship it. We would have loved to ship with more visuals, but we were hyper focused on combat and especially multiplayer.
I really appreciate you walking me through your entire gameplay experience step by step and telling us what and wasn't intuitive. While things weren't always apparent, its good to see that your game sense did end up with you drawing the correct conclusions. That's a bit reassuring as we clean up and plan out a tutorial stage amongst other features.
Menu navigation with arrow keys is a no brainer and we really should have implemented given that you don't use the mouse anywhere in game. Full keybindings and controller support will be a must down the road. I'd love to see what you think of multiplayer, and would be happy to run through it with you sometime if you're down for that!
Once again - Thanks! This is super informative feedback! 🙏