really enjoyed this game. I ended up playing it on my PC for about an hour without realizing how much time had passed.
What I enjoyed most was the chain reactions. The best moments were when the board looked almost completely full and I thought, “This is over,” but then one merge triggered a chain reaction and suddenly created a lot of space again. That comeback feeling was really satisfying.
I also liked the way the balls bounce around. The physics are pleasant to watch, and the sound effects feel good too. The chain reactions, movement, and sound all work well together and made me want to keep playing “just one more round.”
There were two things I was unsure about.
First, I couldn’t tell whether the game has a clear/win condition or if it is meant to be an endless high-score game. The game-over line is easy to understand, so if the game is endless, a small note explaining that at the beginning might make things clearer.
Second, I noticed a display issue on iPhone. In Edge, the game fits properly on the screen, but in Safari part of the game area gets cut off. It may be related to how Safari handles the viewport height and browser UI.
Overall, I had a lot of fun with it. My favorite part was definitely the moment when a bad situation suddenly turns around because of a big chain reaction.