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You're right to call this out, and I'm sorry. "Hand-authored" was the wrong word - these aren't hand-modeled - so I've removed that wording from the listing. To answer your question honestly: the process is procedural - each model is built by a Blender Python script that constructs the geometry from primitives (boxes, cylinders, etc.) at set coordinates, not a generative tool. But you're also right about quality - some of these don't hold up and I missed them in QC. I'm going back through the pack to fix or pull the ones that don't make sense. Thanks for keeping me honest.

How does the python script know how to reconstruct the geometry of so many disparate models? Where does the input come from?