notes during play
- loaded my save from last dd, so i skipped the dream tutorial, dunno if you changed anything
- the camp had a very close cam, but when i got into "my tent", and out again the cam went way back. dunno if it's a bug, or the cam setting was in the prev demo
- first time i got into the shop, the game felt a kick in the nuts, it froze for about 3s
- when katrina joined the team, i also got added modest, osheen and anna in the menu. but they ofc are not there
- kat wanted to be a follower, but got stuck in the wherehouse doorway (then she tp back to me when i got back enough)
- while you run, you "drift" if you turn
- dunno if kat atk is a real healing or not, if so funny idea/jojo reference
So after exploring i got into the dungeon with the pseuo scorpions, i got killed in 2 turns.
i wont spend another dd to smash my head against a wall for three hours to then learn that there is some hidden companion somewhere in a ball of hey; so i finished here.
general stuff
imo all the dialogues should be compressed by half, everything is too "wordy" for no real utility of what info we gather; and sadly i'm not very taken by the characters that i wanna know more about them
again, imo the combat difficulty is fucked. kat dies in one turn if 2 enemies gank her(since she has 20hp, probably 1atk is enough), and we last just 1 turn more. some nes games are more generous than this.
of course balance is the last thing to tune, but after last dd i wont try to understand what you want from your player.
for sure you know this balance is pretty harsh, i dont suggest you to make it super easy for "release", but imo this is beyond what a tester should endure. I dunno what else i can check in the dungeon because, again, combat is a thick wall.
ED: i forgot the positives:
the atmosphere of the camp is very chilly, and i like the eterial feel of mosca and kat (even if they talk too much).