I could have kept going forever, but in the end I reached somewhere around 2000m before deciding to anchor all my cards, which made me lose as you said.
Personally I would've liked to see any a way to do damage without cards, perhaps just dump all the anchored card energy into an attack that does low damage. 1 damage per 10 energy or something, but can be scaled up with size like any other attack.
Yeah, I think that idea is definitely worth some tinkering.
Your call is really good. I like the idea of giving the player some kind of desperate last resort before decking out - something like a "fatality" move. Or, alternatively, the game could give you a chance to disanchor a few random cards from your reserve as a last-ditch escape. Need to think carefully about that and evaluate whether it could potentially be abused.
Either way, nice call. I think there’s probably something interesting to build around that moment rather than simply saying, "welp, you lose." 😅
Thanks for the feedback ❤️