Good Update.
Glad, that you fixed this Megazoom.
Thinking about life in general?
Let me gues: One off these „What the f.. have i done with my life“ Moments? Yeah, we all have this. So head up, take a helmet and fight agianst it. For all Problems is a solution there or it was good for some different situations in the future.
To your game:
The random events and encountersin the Open World are good balanced now and spawning in areas where it makes sence.
The enf events are good to.
Improvement:
That the npcs now move to their locations, is cool but buggy. Buildings like the Tavern, inn, stores and public bath could be empty and all the npcs are on the street, if you playing a few Ingame-Days.
The same bug happening by the dungeons and Inns on the Map
By the armourer you can luckyly use the Clothing/Armour/Weaponstands but services like bathing, resting or trading in the buildings are not avaible.
Questsystem:
All the Adventureguilds Quest are working fine.
But Questions from npcs are buggy. You have to remeber, from wich npc you got it. Because the golden question point lead out of the map. And then they dont recordniced it, that you have done your job like steaking at the bar for example
Barwork:
Like i said – Hot work with this three stages from Outfits and those handsy customers :D
But there is one Issue: If you playing this minigame in one bar to stage 3, then the game starts in every bar like Livia is 100% drunk and corrupted.
I mean that it takes than only four klicks and she is is naked, because the game triggers her lost clothes by drunkness and lost control events from the beginning with 0% Alkohol.
This is not a gamebreaking bug, but it miss the small corruption feeling in a new bar.
Clothing:
This ClothingArmour/Weaponstands from 0.7.15 are my absolute favourite change. Now it is not tragigc any more if she lost parts of my favourite clothing style or weapons because i can buy it any time.
And the new Outfits you implemented
are fitting her very well.
BUG:
Armourer Clothes disappear after buying and leaving
this triggerd by trying some clothes on first.
if you only buying the pieces, then there is no Bug.
Maybe the Gamesystem think you have not pay for it and keep it in the shop but taking the gold.
The new Picture in some xxx Scenes are looking weird, sorry. I know you have Inspiration from DOL, but with your AI Cutie it looks not good from my side. In this point looks your first Try or the Picture from your Devlog better. Yeah, the Devlog Picture is from DOL inspiratiet, too. But the on all Fours Animation and your first try with player Interaction looks devinitly better on her as the DOL Lying Animation. But thats yust my view.
Last but not least: The Healing system must leveling up, too. It still dont works and here we need higher Poitions too. In the midlevel Phase Livia lost many Battles because the Heal are not effektive.
On Lowlevel the Healingwave gives her 30 Points and the enemy makes 22 Points Damage. Thats okay.
But on Level 8 – 12 the enemy makes 55-75 Damage plus 15 Bleeding Damage per Round and Livia still can heal herself only for 30 Points.
Sure, so is a Fight not boring because you have to manage with Confusion and other taktics, But at the End some Enemys are smoking you because your healrounds are useless.
And the Potions – Maybe you know it from Skyrim: It is a big difference, when i can make Pause and give the Player 20 lowpotions for healing or if i have only one use per round and the enemy make much more damage that i can heal.
Sure – at level 18 and higher i can heal here after the match, because my Civilianbuild have many points in STR and CON and so she can takes a lot of damage before it get dangerous (CON) and slap the enemy away (STR).
But yeah – after that you feeding her with 8 Poitions and more for full life XD
So shortly – my suggestion for improvement: Adding Leveling System for Healing Wave and Middle- and Highpotion for the „Lategame“
So, thats enough from my Google-and-hope-its-right English-Mixture for now. XDDD
Have a nice time.
Picture: Here you see this bug: The Dungeonarea is empty but all the enemys are around the Dungeon on the Open World Map.