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The idea of using AI to generate 3D tiles proved to be more challenging than expected in practice. The tile rules involve a great deal of fine detail, and creating the models manually would require considerable time just for the splitting process, so I decided to explore other approaches. It seems that simply swapping out material textures to increase the variety of tiles might be a more practical workaround. I would very much appreciate it if the official version could include a wider selection of tile models, or at least offer a more user‑friendly way to replace them.